Curious what is the future for physic shapes in defold? Convex hull as currently implemented is limiting. Where you have to make several if you want to closely trace a shape. Why can’t we create concave shapes and let the engine deconstruct it to convex shapes so it works with the physics engine?
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There are some known limitations indeed, and there are existing feature requests:
The most relevant for actually creating and editing convex shapes in Editor is #6072, and has high priority (5/5).
Next is #6916, which is about improving automatically generated 2D collision shapes, is on the Defold backlog with priority 4/5.
There’s also #5894 for supporting several shapes in one .convexshape file with priority 4.
Note that 1.13.2 added already a much better workflow for 3D collision geometry (hulls and triangle meshes directly from glTF/GLB).
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