when the model is not positive in the face of view direction, it looks fuzzy, fragment color is incorrect. what problem lead to this ? Is there no normal mapping ?
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I’m not sure what you mean by normal mapping in this context?
But regarding the faces of the bricks being “fuzzy”, I think that has to do with the texture filtering. Could you try changing the “Filter min” of “tex0” in your model material to filter-mode-min-linear-mipmap-linear
?
Like this:
(You might need to make a copy of the model.material
from builtins if you haven’t done this already, and update the model files to point to the new copy.)
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