iOS build error with latest editor (SOLVED)

Hi,

My iOS build fails with the latest Defold Editor & bob.jar
I’ve attached a log, can you guys please help me pinpoint the issue ?

Defold_Engine_build_1.2.162.txt (4.1 KB)

Looks like a connection error, do you get this every time you try to bundle?

Is the project very large (including extension/libraries etc)?

The project has just under 600 MB because we use a lot of Third Party binary libraries (in a custom extension).
The issue started to appear about a week ago when we updated the editor & TP libraries and now occurs on every build.

If you open the Preferences dialog in Defold, what does the “Build server” say if you look under the “Extensions” tab?

The Build Service URL is: https://build.defold.com

Our max upload size is 500mb, but it seems that it passes the limit because it starts to build.
However, on the server is says “OutOfMemoryError” which I take it is a sure sign that it’s your build.

How many architectures do you have in your libraries?

As a first step, I suggest removing the ones you don’t need with lipo, and for the rest of the ones (armv7-ios, arm64-ios, x86_64-ios) I’d extract each arch from the libraries and put them into each platform folder.

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In the end we managed to fit everything in by stripping the debug symbols and keeping only the arm architectures.

Thanks

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