Intermittent Defold bundling error

Every once in a while Defold appears to throw a wobbly when I try to bundle for Android with errors along
the lines of

Resource ‘build/default/builtins/graphics/builtins/graphics/__particle_blob_tilesource.texturec’ is not created

It can be made to “go away” by immediately reissuing a Rebundle command or, at times, by restarting the Defold IDE. What is going on?

I sometimes see these type of errors when I’m actively testing the game at the same time as bundling.

Yes, I too mix testing with building

You shouldn’t do that, as they both use the build folder to do their work. I guess the long term solution here would be for the editor to bundle in a separate directory from the one the it uses for build and run.

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