# Implement C# Language Support in Defold Engine

**URL:** <https://forum.defold.com/t/implement-c-language-support-in-defold-engine/74305>\
**Category:** Feature requests (USE GITHUB)\
**Created:** [September 30, 2023, 6:10am UTC](https://forum.defold.com/t/implement-c-language-support-in-defold-engine/74305 "2023-09-30T06:10:10Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [June 25, 2024, 6:36pm UTC](https://forum.defold.com/t/implement-c-language-support-in-defold-engine/74305/15 "2024-06-25T18:36:45Z")

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> [@MoctezumaDev](#):
>
> For those seeking strong-typed languages, TypeScript to Lua could be an excellent option. It is familiar to many web developers and provides an easier entry point for those transitioning from Unity or Godot.

> [@Mathias\_Westerdahl](#):
>
> We also just added Teal support for those wanting strong type checks.

I would love to see a tighter integration with TypeScript. The [Teal extension](https://github.com/defold/extension-teal) is proof that we can now integrate languages which transpile to Lua with the build pipeline and editor. Someone motivated enough should be able to create an extension-ts repo based on extension-teal.

> [@MoctezumaDev](#):
>
> it risks making Defold too similar to Godot and Unity, thereby losing its unique advantage

We don’t want to compete, and I don’t think someone will start comparing us to Godot and Unity ju because we provide C# as an opt-in language. C# will never replace C++ and Lua, but it will be available for those studios heavily invested in C#.

> [@MoctezumaDev](#):
>
> enhancing 3D capabilities in the editor would be more valuable

We’ve made many [improvements to 3D capabilities over the last 12 months](https://defold.com/2024/06/10/Defold-user-survey-followup/#lack-of-advanced-3d-features). And we don’t intend to stop. Our next thing for the editor, besides big improvements to editor scripting, is to improve the scene view with better navigation etc.

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