# Hyperloops

**URL:** <https://forum.defold.com/t/hyperloops/65117>\
**Category:** Showcases\
**Created:** [May 13, 2020, 5:13pm UTC](https://forum.defold.com/t/hyperloops/65117 "2020-05-13T17:13:52Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![541m0nk1n9](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/541m0nk1n9/32/19804_2.png) [@541m0nk1n9](https://forum.defold.com/u/541m0nk1n9)\
**Post date:** [May 13, 2020, 5:13pm UTC](https://forum.defold.com/t/hyperloops/65117/1 "2020-05-13T17:13:52Z")

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![Untitled](https://forum-defold-uploads.b-cdn.net/original/3X/2/e/2e368588975899f3ece8c61ec80c41e47f023e9b.png)

Another tiny game I’ve made and the second complete Defold project after [Dungeon Stacker](https://forum.defold.com/t/dungeon-stacker-the-first-defold-project/64533/4).

This time I’ve focused on:

- Learning Defold’s GUI system.
- Smooth animations both for game objects and gui nodes.
- Offloading as much logic to Lua modules as I could.
- Making sure that the game renders & scales properly when played in mobile browsers.

Specifically for this project (and as a part of module training) I’ve made and shared a [Color Lib](https://defold.com/assets/colorlib/) asset that allows to easily use [named colors](https://en.wikipedia.org/wiki/Web_colors) and enables specifying custom colors in HEX format instead of Vector4.

I’ve learnt quiet a bit doing this thing, and even if I don’t consider it to be an example of stellar game design I’ve enjoyed the process.

Thanks again to the wonderful community for helping me along the way. Have fun!

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**Author:** ![totebo](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/totebo/32/36087_2.png) [@totebo](https://forum.defold.com/u/totebo)\
**Post date:** [May 13, 2020, 5:24pm UTC](https://forum.defold.com/t/hyperloops/65117/2 "2020-05-13T17:24:17Z")

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I found the link here! [Hyperloops by y444](https://y444.itch.io/hyperloops)

It’s fun, nice game!
