Hey Defold,
Loving defold-websockets, I’ve figured my way around the client
object somewhat. Currently looking for a way to run a server
instance to perform the following:
- Bind to a port on localhost
- Read TCP packets sent to localhost:port
- Update internal defold game-state accordingly
- Allthewhile supply TCP packets of game-state on ??
Is this a reasonable server-side application design? Which resources should I consult to get examples and docs for implementing it? Which packages might be best to explore? Is this within or beyond the scope of a Defold game?
Cheers