Hello, I’m new here and I’m wondering if it’s possible to pass some variable from the gui_script to the main script.
My ideia is to make a tetris like game, and when the user hits start, the game starts, but I’m having trouble finding a trigger to make the pieces start falling after switching guis. So I was wondering if it was possible to pass some variable from one script to another, something like a : start = true passed from the gui_script to my main script when the start button is clicked
Hi and welcome!
This is probably easiest made with message passing. You could also maybe use a shared Lua module, but this is what message passing is for!
Given that your script is called main and is in a game object named go (like the image)
You can then do msg.post("/go#main", "start")
in your .gui_script
And in your .script
you would check for it in the on_message
function on_message(self, message_id, message, sender)
if message_id == hash("start") then
-- Game should start
end
end
3 Likes
Thank you. It worked and now I think I got a hold of message passing.