Hello everyone, I need help. I’m porting the game from Unity to Defold, I need to implement this kind of spattering effect of splashing.
Already tried to apply different modifiers, but it looks like a fountain.
Hello everyone, I need help. I’m porting the game from Unity to Defold, I need to implement this kind of spattering effect of splashing.
Already tried to apply different modifiers, but it looks like a fountain.
The splash can probably be made using a wide box emitter facing upwards and with an acceleration modifier pointing down. Add a radial modifier for some spread.
Thx. I’m just decrease particle life time and duration to 0.8 and increase speed. Now its looks like splash.