# How to dynamically load png for Spine 2D?

**URL:** <https://forum.defold.com/t/how-to-dynamically-load-png-for-spine-2d/76040>\
**Category:** Questions\
**Created:** [February 21, 2024, 5:16am UTC](https://forum.defold.com/t/how-to-dynamically-load-png-for-spine-2d/76040 "2024-02-21T05:16:14Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Max\_R](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/max_r/32/30651_2.png) [@Max\_R](https://forum.defold.com/u/Max_R)\
**Post date:** [February 21, 2024, 2:56pm UTC](https://forum.defold.com/t/how-to-dynamically-load-png-for-spine-2d/76040/6 "2024-02-21T14:56:10Z")

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I built a project with different types of compression and here are the results:  
Webp - 428 MB  
Basis uastc - 296 MB  
Basis etc1s - 161 MB

I don’t remember why I chose webp at the beginning of the project development 😔

I read in this [forum thread](https://forum.defold.com/t/basis-etc1s-failure-on-android/71395/8) that etc1s is no longer relevant, will it also be removed or did I misunderstand?

The compression size with etc1s is impressive!

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