# How much are Defold servers safe?

**URL:** <https://forum.defold.com/t/how-much-are-defold-servers-safe/5694>\
**Category:** Questions\
**Created:** [February 27, 2017, 6:11pm UTC](https://forum.defold.com/t/how-much-are-defold-servers-safe/5694 "2017-02-27T18:11:43Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![sabino](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/s/82dd89/32.png) [@sabino](https://forum.defold.com/u/sabino)\
**Post date:** [February 27, 2017, 6:11pm UTC](https://forum.defold.com/t/how-much-are-defold-servers-safe/5694/1 "2017-02-27T18:11:44Z")

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As I’ve understood, Defold Engine 1.0 requires developers to host their projects on King’s servers. I won’t talk about trust\legal issues in this topic, as everyone knows the confusion which originated by the bad reputation attributed to King for the famous case of the “Candy” game, and by an user on this community, see → [How do I cancel my account? (SOLVED)](http://forum.defold.com/t/how-do-i-cancel-my-account-solved/1187)

Having my projects stored on a server which I haven’t control on, doesn’t make me sleep peacefully. Let’s say that Defold will reach dozens of thousands of developers worldwide, well, will King store therabytes of games data of random people around the world?  
What if servers accidentally shut down/broke, and users were forced to wait for maintenance, or maybe to not wait at all because of data loss?

Does the Defold Editor 2.0 let users host projects’ data elsewhere?

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**Author:** ![ericsroy](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/ericsroy/32/2734_2.png) [@ericsroy](https://forum.defold.com/u/ericsroy)\
**Post date:** [February 27, 2017, 6:16pm UTC](https://forum.defold.com/t/how-much-are-defold-servers-safe/5694/2 "2017-02-27T18:16:10Z")

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There’s some talk about hosting your project in your own git repo here:

> [@HOWTO: Alternative project hosting](https://forum.defold.com/t/howto-alternative-project-hosting/1309):
>
> Alternative project hosting We use [Git](https://git-scm.com/) for version control of all our projects. Git is a distributed version control system, which means that you can host your game code on any other Git server than the one provided by our service. We are working on a way to enable this through the editor, but it’s still possible to do with just a little bit of fiddling on your own. Currently you still need to create a project on our dashboard just so the editor knows a project exist. Please note this should b…

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [February 27, 2017, 6:17pm UTC](https://forum.defold.com/t/how-much-are-defold-servers-safe/5694/3 "2017-02-27T18:17:06Z")

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Editor 1 requires you to create the project from the dashboard, but once you have checked out an initial copy of the project you’re free to change remote origin of the Git repo. Read more here: [HOWTO: Alternative project hosting](https://forum.defold.com/t/howto-alternative-project-hosting/1309)

Editor 2 doesn’t require you to create a project from the dashboard. When you launch Editor 2 you get the option to Open Project and simply browse to the location of a game.project file.

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**Author:** ![sabino](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/s/82dd89/32.png) [@sabino](https://forum.defold.com/u/sabino)\
**Post date:** [February 27, 2017, 6:50pm UTC](https://forum.defold.com/t/how-much-are-defold-servers-safe/5694/4 "2017-02-27T18:50:50Z")

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Thanks, it’s clearer to me now.
