Would it be possible to add support for adding a script specific breakpoint? Or even perhaps a blacklist so that only scripts which aren’t included would be traced by the debugger?
I haven’t tried setting it myself, but if you look into the mobdebug.lua
in your project, there’s a function mobdebug.setbreakpoint
which is takes a filename, and a line number.
You should be able to call that with the filename, and line number.
Perhaps someone knows of an easier way to do it, or has already written such a function?
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You mean debugging of a specific instance of a script? I think you can add breakpoints programmatically, but I haven’t tried that.
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Not any specific instance. I’m thinking now more along the lines of right click a script file and add to blacklist so that when the trace button is used then that skip has all lines skipped over to avoid debugging extensions, etc.