# How does work Lua interprerer for HTML5?

**URL:** <https://forum.defold.com/t/how-does-work-lua-interprerer-for-html5/79062>\
**Category:** Questions\
**Created:** [December 5, 2024, 8:01am UTC](https://forum.defold.com/t/how-does-work-lua-interprerer-for-html5/79062 "2024-12-05T08:01:58Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![selimanac](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/selimanac/32/6397_2.png) [@selimanac](https://forum.defold.com/u/selimanac)\
**Post date:** [December 6, 2024, 8:39am UTC](https://forum.defold.com/t/how-does-work-lua-interprerer-for-html5/79062/4 "2024-12-06T08:39:36Z")

</div>

> [@errorstrike](#):
>
> I made game object “system”, and added the script, where in “update” function the gabarge collector forcely collects everything and stop itself after it (every frame). Performance became absolutly smooth! Thanx!

Other approach: [Bore blasters - #8 by Alex\_8BitSkull](https://forum.defold.com/t/bore-blasters/73228/8)

---

_[View the full topic](https://forum.defold.com/t/how-does-work-lua-interprerer-for-html5/79062)._
