I can’t find the documentation to add a Tilemap to a scene. How do you add a Tilemap to a Game Object? Or should you do something different?
You’re right, that should be added to the docs. Here’s how to do it:
- Create a game object to hold the tilemap (it will be a component in the GO). The GO can be in a file or created directly in a collection.
- Right-click the root of the game object and select “Add component from file”. This screenshot shows an in-place created game object in my collection. If you make the GO in its own file, just open the file and do the same thing.
- Select the tilemap.
- If you have the game object in its own file, add it to the collection you want it in.
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