How do you add a Tilemap to a scene?

I can’t find the documentation to add a Tilemap to a scene. How do you add a Tilemap to a Game Object? Or should you do something different?

You’re right, that should be added to the docs. Here’s how to do it:

  1. Create a game object to hold the tilemap (it will be a component in the GO). The GO can be in a file or created directly in a collection.
  2. Right-click the root of the game object and select “Add component from file”. This screenshot shows an in-place created game object in my collection. If you make the GO in its own file, just open the file and do the same thing.
  3. Select the tilemap.
  4. If you have the game object in its own file, add it to the collection you want it in.
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