I’ve been using the standard 1x1 and 2x2 meshes for my shaders, however since my game is 1280x720 the screen is a lot bigger, so I’ve been unable to use it for Backgrounds.
I’ve tried scaling up the object itself, but since the actual dimensions are the same, I run into issues that the pattern also scales up, losing resolution.
Is there a way to change the dimensions of a quad or create new quads within defold?