# How comprehensive is the WebSocket implementation?

**URL:** <https://forum.defold.com/t/how-comprehensive-is-the-websocket-implementation/70034>\
**Category:** Questions\
**Created:** [January 3, 2022, 11:07am UTC](https://forum.defold.com/t/how-comprehensive-is-the-websocket-implementation/70034 "2022-01-03T11:07:13Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Mathias\_Westerdahl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mathias_westerdahl/32/228_2.png) [@Mathias\_Westerdahl](https://forum.defold.com/u/Mathias_Westerdahl)\
**Post date:** [January 4, 2022, 1:07pm UTC](https://forum.defold.com/t/how-comprehensive-is-the-websocket-implementation/70034/9 "2022-01-04T13:07:11Z")

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[This game](https://forum.defold.com/t/blastlands-team-combat/23933) used a headless Linux build as the server on GameLift.

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