Horizontal force applied to game object from tile map collision shape

I stopped using tilemaps for collisions.

Also @ross.grams mentioned it but if you use a water tight pill shape it can be better but that has its own drawbacks for certain game types.

Here’s one I use, it is flat on top and rounded on bottom.

pill.zip (217 Bytes)

2019-09-26%2011_35_46-Window

Instead of adding a shape component you set the shape to this file in the collision.

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