# Horizontal force applied to game object from tile map collision shape

**URL:** <https://forum.defold.com/t/horizontal-force-applied-to-game-object-from-tile-map-collision-shape/63520>\
**Category:** Questions\
**Created:** [September 25, 2019, 8:54pm UTC](https://forum.defold.com/t/horizontal-force-applied-to-game-object-from-tile-map-collision-shape/63520 "2019-09-25T20:54:12Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![ross.grams](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/r/cab0a1/32.png) [@ross.grams](https://forum.defold.com/u/ross.grams)\
**Post date:** [September 25, 2019, 10:43pm UTC](https://forum.defold.com/t/horizontal-force-applied-to-game-object-from-tile-map-collision-shape/63520/2 "2019-09-25T22:43:15Z")

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Is your ground made with a tilemap or otherwise with multiple collision shapes? If so then read [this post](https://forum.defold.com/t/directional-platforms-help/18764/31).

Assuming that’s the issue, as far as I can find there is no perfect solution that solves this correctly in all circumstances. The simplest solution is to make your player body rounded or beveled on the bottom. That works well enough if you’re not too picky.

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