Hey there.
Are there any ways (manual didn’t help) for controlling souds?
Is there a “sound.is_playing(”#sound")"?
is there a "sound.set_gain(volume)?
Hey there.
Are there any ways (manual didn’t help) for controlling souds?
Is there a “sound.is_playing(”#sound")"?
is there a "sound.set_gain(volume)?
Defold’s sound features are pretty minimal. There is a set_gain
message and a set_group_gain
function, but no is_playing().
You probably know there’s Sergey’s OpenAL extension if you want more control, or lots of Javascript libraries (like Howler) if you’re only targeting web.
Yep, it’s pretty basic. If you want to simplify things I believe that Debeat can help you a bit when implementing sounds in your game.