GUI / Spine > How to set attachements at runtime?


Is there something similar to “spine.set_attachment” for the GUI?
(ex: to create a screen displaying several Spine characters, or a character customization popup, etc.)

Or a workaround to set attachments at runtime in this context?

I didn’t find anything about that in the documentation :thinking:

It’s been asked for previously:


Oh… cool

When do you think it’ll be implemented? (I think this is a super important feature for developers who use Spine)

In the meantime, I’ll keep my remaining GUI/Spine-related tasks for later and work on other aspects.

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