I have created a health bar GO for my game enemies (the health bar would follow the characters so using the gui wasn’t an option. I’m using gui for the hero)
I have noticed that go.get_scale() in the init function give me (1,1,1) while the real value is (0.5,0.5,1) which I’m obliged to retrieve it from on_message function when I’m sending the health_bar update… it doesn’t look neat… is it normal? am I missing something?