I think I read somewhere that the Draw Pixels extension could read pixel info from a texture buffer, but I can’t seem to find it. Is there maybe another way of doing this?
You can do this in Lua but it’s slow, a native extension way would be better but you still have the overhead of the communication. I messed with this a while ago… You want to look into the buffer stream of a resource. Maybe this will give a hint https://github.com/subsoap/imagebatch/blob/master/imagebatch/image_controller.script
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This is a very useful example. I regret not having seen him before