Hello, i’m starting to develop on Defold from 1 week, it’s a very good Engine!
I want to create a pixel art MMORPG, with classic dungeon maps/cities and fields and relatives mobs.
I have already designed 31 themed fields and cities in tiled.
What is the best solution for organize the game in terms of performance and memory management?
I know that i can create a controller object, and i need to have at least 31 collection proxies (1 for every map) with a script controller managing the changes…
It isnt a bad design? There is a common method to generate at runtime my maps?
Or is better to have all these proxies?
I’m trying to look for the first time into proxies as well (after having implemented most of my mechanics - bad idea!) and i’m having a hard time putting thing in the right place.
Do you guys have a handy example of proxy usage? I don’t think the manual example is available for download (or am i missing something?)