Hi. I’ve got this issue from users of my AdMob extension.
If you download the demo project from here GitHub - Lerg/extension-admob: Admob extension for Defold.
And try to build it for Android, you would get an error message on Windows, but on macOS it would succeed.
It seems that on Windows despite the entry in game.appmanifest, Defold’s internal google play services resources still get carried over and conflict with up to date resources in my extension.
@Mathias_Westerdahl can you please have a look at this?