I’ve tested a low res game and a higher resolution game and no matter what when going into fullscreen my screen displays the game at low resolution - doesn’t use full resolution of monitor - so ends up looking much worse than being window mode but maximized.
Windows 7
Ability to toggle fullscreen / windowed is very much needed too.
Eventually it would be nice to be able to allow users to select the resolution they want from an options menu. I have other GLFW projects where this is possible.
Can you add script functions not only for resolution and windows size change but also to determine current desktop resolution (GLFW can do that)
If you can not implement dynamic resolution change, maybe some kind of startup script that can set properties in game.project before window will be created?