I am currently evaluating Defold for developping a game. For now my project is really small and I basically copy/pasted the follow_script example on the website.
My problem is that the animations are displayed way too fast.
With “vsync on” and “frame cap = 0” in game.project, I get less worse results but it is still not satisfying.
In the tutorial, the duration value is set at 0.5. I had to input a value of 30 to avoid a teleport and actually see a real animation similar to the tutorial’s one.
But worse, I have a looping animation on the sprite itself taking 6 frames. I set the fps at 1. The animation plays so fast that it’s like flickering or flashing. And whatever the settings I tried (vsync on/of - various frame caps), the result is always the same.
Happy to help, but please first share your system spec. Windows, Linux, macOs? Which version? What kind of display do you have connected? What kind of graphics card+driver?
As I start to work with Defold, I think the manual is not enough. Every beginner could take advantage of a “Defold Best Practices” document. I indeed feel that I have to solve problems that others ran into, and I am wasting a lot of time doing so. The vsync issue could have been mentioned in such a document.
What I love in defold is the simple unzip-install, the message based protocol, the graphical interface, and the amazing one-button-export to whatever! And all for free!