when i play from editor everything ok.
when i make bundle bitmap font was broken.
Any idea?
Tomorrow I will make simple project with that problem and share it.
The editor and bob has two different pipelines.
I’m guessing it’s to do with the format of the image file itself.
Perhaps you can post the raw image here so we might inspect it?
Also, try to resave the image in another tool.
i see something like that when image was not 32. But i resave it to 32, and it not helped
nums.zip (47.2 KB)
Does this edit make a difference?
No
@Mathias_Westerdahl
Simple repro case.
Build worked.
Build html or bundle font broken
FontProblem.zip (75.0 KB)
Any idea?)
Yeah, it seems it’s a bug.
Not sure how/why it hasn’t been noticed before though, since the discrepancy between the editor/engine is quite large…
It’s a bit trickier than I hoped, and I cannot currently give an ETA on this issue I’m afraid.
Thanks. I will wait for fix=)
Hello. Any ETA?)
Sorry, no ETA yet.
A bunch of other things have gotten in the way of this issue, I’m afraid.
Hello. Any ETA?
I will make a release in a middle or june, so i need working fonts.
Any chance that it will be fixed?
If no i will use standart fonts, but them not so beautiful =)
Again, we haven’t looked into this.
It’s good that you mention your release date though, since it allows us to prioritize it differently.
I’ll put it on the list of things to look into asap.
thanks)
I have a fix awaiting review now, and I expect it to land in the beta which arrives next week.
Thanks. You are awesome)) I will try when beta will be available)
Hi @Mathias_Westerdahl
Is it that fix: 4697
- Fixed : Fixed issue with calculating the font cache cell size
I tryed beta and it not help.