# Finally Released! Defold/Tiled Microvania Toolkit!

**URL:** <https://forum.defold.com/t/finally-released-defold-tiled-microvania-toolkit/83369>\
**Category:** The Defoldmine\
**Created:** [October 20, 2026, 11:23pm UTC](https://forum.defold.com/t/finally-released-defold-tiled-microvania-toolkit/83369 "2026-10-20T23:23:38Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![schlista](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/schlista/32/44619_2.png) [@schlista](https://forum.defold.com/u/schlista)\
**Post date:** [October 20, 2026, 11:23pm UTC](https://forum.defold.com/t/finally-released-defold-tiled-microvania-toolkit/83369/1 "2026-10-20T23:23:38Z")

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It finally came together. I make heavy use of editor scripts to make it work.

Basically if you’re more of an artist and less of a developer you can use this to create a metroidvania (or platformer) in tiled. It can use tilesheets or custom hand drawn art, the only limit is your artistic skills/abillity 🙂 .

If you’re a developer, this can jump start you to creating your own metroidvania/platformer.

I call it a microvania toolkit because the enemy fights are pretty limited. Future release will upgrade the kit to a full-blown metroidvania with better boss abilities and enemies. Plus other unique options to make it your own. Also once you export the game to a defold only game, you can edit the code as needed because it becomes a defold only program. So that’s the best time to fix the menus and text screens to look like you want them too. The Metroidvania toolkit will have that customization built in, however, to get this out sooner rather than later…I scoped it down in features to release now.

Are there bugs? Probably :-)…if you find some please report on github so I can fix them.

I included 3 sample maps that you can use to quickly learn how the toolkit works. All with free redistributable assets.

[schlista/Microvania-Toolkit: A Tiled-first Defold toolkit for building a short (2 to 3 hour) microvania exploration platformer.](https://github.com/schlista/Microvania-Toolkit)

So if you want to build your game in Tiled to easily incorporate tiles and/or hand drawn art this is the way to go. While I love defold the management of art assets isn’t the greatest. This bridges the gap PLUS incorporates easy ways to enable gameobjects in the game. Think of corgi engine but better 🙂 .

[https://youtu.be/mBXNqjPddIo](https://youtu.be/mBXNqjPddIo) Sample Game made with the toolkit. No code required.

 ![room_sc_05_deck](https://forum-defold-uploads.b-cdn.net/original/3X/a/3/a376bb974dcc6dc02f025f4c0386d45de12123bc.png)

 ![world_map](https://forum-defold-uploads.b-cdn.net/original/3X/2/1/211c80c7846744ce155ddaba288b20ea2f3b0ea6.png)

> **[GitHub - schlista/Microvania-Toolkit: A Tiled-first Defold toolkit for building a short...](https://github.com/schlista/Microvania-Toolkit)**
>
> A Tiled-first Defold toolkit for building a short (2 to 3 hour) microvania exploration platformer.

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<div class="post-metadata">

**Author:** ![schlista](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/schlista/32/44619_2.png) [@schlista](https://forum.defold.com/u/schlista)\
**Post date:** [October 22, 2026, 12:37am UTC](https://forum.defold.com/t/finally-released-defold-tiled-microvania-toolkit/83369/2 "2026-10-22T00:37:58Z")

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# Microvania Toolkit

**Build a small world worth exploring.**

Make a two-to-three-hour exploration platformer in Defold with your own art and no programming. Paint rooms in Tiled, connect them, tune the game in Game Settings, and export a standalone project to bundle for players.

**Free for personal use.** Games you sell or monetize need a commercial license.

- **Scoped so you finish.** Every system serves a short, complete adventure.
- **Nothing hidden in code.** Every object you place in Tiled becomes a game object in its room, ready to open and edit in Defold.
- **Your art, your world.** Bring your own tilesets and character art. The toolkit supplies the systems.

### What’s included

✅ **World building**

- 57 ready-made Tiled templates, from gates and hazards to NPCs and bosses
- Connect rooms in the in-game Layout Editor, or use a world arranged in Tiled
- Automatic room streaming, and elevators that ride between rooms

✅ **Movement**

- Double jump, wall jump, wall climb, slide, dash, air dash, glide, swim and ground pound
- A grappling hook that swings like a pendulum or pulls straight to the anchor
- Start with abilities, or hide them in the world as pickups
- Ladders, moving and crumbling platforms, bounce pads, conveyors and water

✅ **Combat and bosses**

- Melee combos, charged attacks, down strikes, aerial attacks and ranged shots
- Parry, with a perfect-parry window and a counterattack
- Enemies with configurable movement, attacks, stats, drops and art
- Boss fights built in Tiled, with arenas, multiple phases, phase triggers and weak points

✅ **Puzzles and progression**

- Ability gates, locked doors and keys, secrets and breakable walls
- Blocks to push and pull, pressure plates, levers and timed doors
- Hazards, health stations and energy stations
- Collectibles, currency, treasure chests and ability pickups

✅ **Exploration and story**

- A world map and minimap that fill in as you explore, with map fragments, map stations and markers
- Teleporters for fast travel
- NPC dialogue, signs, hints, dialogue triggers and collectible lore
- Inventory and collection screens

✅ **Saves and player options**

- Save slots, save points, checkpoints and timed autosave
- Optional death drop: part of the player’s currency waits where they fell
- Controller support with on-screen button prompts, plus control remapping
- Difficulty profiles and first-use tutorial popups

✅ **Look and sound**

- Parallax backgrounds and foregrounds
- Darkness, lights, and torches the player can light
- Camera zones, screen effects and particle emitters
- Room music, music triggers and ambience zones
- Themeable menus (colors, fonts, spacing) and HUD (layout, theme, scale)
- A 16:9 picture, letterboxed in any window

✅ **Tools that get you to the finish line**

- Game Settings window for player art, abilities, combat, camera, HUD, map, saves, grapple and ending
- Player sprite import with animation preview; optional Spine add-on (needs your own Spine Editor license)
- Movement test course and room previews (Windows)
- Prepare & Check imports, builds and validates the whole project in one step
- Progression check: confirms every required objective can be reached in one run through your doors, keys and ability gates
- An ending with artwork, music, credits, and the player’s playtime and item counts
- Fully commented settings files for deeper tuning
- Export Game creates a standalone Defold project, ready to bundle for players

Free sample worlds to learn from are a separate download.

**You need:** Defold 1.14 · Tiled 1.12.2 · Windows (macOS and Linux are experimental)

### Planning something bigger?

Microvania is built for a short, complete adventure. The Metroidvania Toolkit, coming later, adds deeper systems for bigger games.

| | Microvania | Metroidvania Toolkit (planned) |
| --- | --- | --- |
| Everything listed above | ✅ | ✅ |
| Enemy and boss fights | Configurable enemies, multi-phase bosses | ✅ Richer fights, including enemy waves, nests, rotating turrets and arena hazards |
| Elemental weaknesses and status effects | — | ✅ |
| In-game menus | Theme the built-in menus | ✅ Custom menus in your own style and design |
| Screen aspect ratio | 16:9, letterboxed | ✅ Several aspect ratios |
| Quests and a quest log | — | ✅ |
| XP, leveling, upgrade stations and skill trainers | — | ✅ |
| Shops, a bank and offering altars | — | ✅ |
| Weapon switching | — | ✅ |
| Zip lines, wind currents, ice floors and pendulum hazards | — | ✅ |
| Achievements | — | ✅ |

_Planned features may change before release._

**Start your world today. Microvania is free for personal use.**
