# Fast testing 1 collection

**URL:** <https://forum.defold.com/t/fast-testing-1-collection/75632>\
**Category:** Questions\
**Created:** [January 10, 2024, 2:51pm UTC](https://forum.defold.com/t/fast-testing-1-collection/75632 "2024-01-10T14:51:11Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![reopucino](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/reopucino/32/24007_2.png) [@reopucino](https://forum.defold.com/u/reopucino)\
**Post date:** [January 10, 2024, 2:51pm UTC](https://forum.defold.com/t/fast-testing-1-collection/75632/1 "2024-01-10T14:51:11Z")

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Hello I’m back to ask something

is possible to test my new collection without change the game project

which the procedure is  
game.project \> bootstrap \> main collection.

I only want to test new collection. Without change the main collection? Compare with godot or unity they have test 1 scene / node, without change the main scene.

it’s possible to do that? or any tips for do that without lazy change the game project?

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**Author:** ![Pawel](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pawel/32/24623_2.png) [@Pawel](https://forum.defold.com/u/Pawel)\
**Post date:** [January 10, 2024, 4:51pm UTC](https://forum.defold.com/t/fast-testing-1-collection/75632/2 "2024-01-10T16:51:32Z")

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Depends if you have any strong dependencies between collections, but if you keep everything tidy and separated, I don’t see any problems with replacing your main.collection to any other in game.project \> bootstrap. I do it all the time in my projects 😃

EDIT. Sorry, I misinterpreted your question - why do you want to do so without changing the game.project settings? What’s the use case? 😃

game.project is the first file that is read - so I don’t see any options to modify it at runtime (except properties that are exposed). Maybe you can create some kind of main.collection that contains all your other projects and activate each of them you want to test with proxies? I’m just guessing, not sure about what could be useful for you 😉

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**Author:** ![Potota](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/potota/32/33404_2.png) [@Potota](https://forum.defold.com/u/Potota)\
**Post date:** [January 10, 2024, 5:45pm UTC](https://forum.defold.com/t/fast-testing-1-collection/75632/3 "2024-01-10T17:45:45Z")

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I think the best you could do is make an editor script that lets you right-click a collection and have it automatically set as the bootstrap collection.

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**Author:** ![reopucino](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/reopucino/32/24007_2.png) [@reopucino](https://forum.defold.com/u/reopucino)\
**Post date:** [January 11, 2024, 3:31am UTC](https://forum.defold.com/t/fast-testing-1-collection/75632/4 "2024-01-11T03:31:35Z")

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Hello thanks for answering my question

> why do you want to do so without changing the game.project settings? What’s the use case? 😃

I’m just lazy hahahaha, instead of changing it manually I prefer to do it with 1 click-fast button 🙂

so yeah maybe make main.collection clean then add my other collection (with proxies or just add for testing)

> I think the best you could do is make an editor script that lets you right-click a collection and have it automatically set as the bootstrap collection.

wow. just found this

> **[Editor scripts](https://defold.com/manuals/editor-scripts/)**
>
> This manual explains how to extend editor using Lua

Thanks guys.. maybe that for my answer. Will more deeper check on editor\_script on weekend.

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**Author:** ![Pawel](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pawel/32/24623_2.png) [@Pawel](https://forum.defold.com/u/Pawel)\
**Post date:** [January 11, 2024, 7:42am UTC](https://forum.defold.com/t/fast-testing-1-collection/75632/5 "2024-01-11T07:42:49Z")

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> [@reopucino](#):
>
> instead of changing it manually I prefer to do it with 1 click-fast button 🙂

Then this:

> [@reopucino](#):
>
> wow. just found this

Might be really an answer for you 😃

Check out already created scripts posted in here:

> [@Editor Scripts fire: Alpha Release](https://forum.defold.com/t/editor-scripts-alpha-release/63573):
>
> We’ve been working on adding scripting support to the editor, and finally an alpha version is ready for testing. Editor scripts allow you to use Lua to add menu items to the editor, as well as run build and bundle hooks. Check for updates, and you will be able to create Editor Script files. Take a look at [editor script manual](https://defold.com/manuals/editor-scripts/) to see how you can use editor scripts. Please tell us if you discover any issues, and share your ideas how to improve it heart
