# Factory spawning large numbers of tree meshes

**URL:** <https://forum.defold.com/t/factory-spawning-large-numbers-of-tree-meshes/68036>\
**Category:** Questions\
**Created:** [April 7, 2021, 5:56am UTC](https://forum.defold.com/t/factory-spawning-large-numbers-of-tree-meshes/68036 "2021-04-07T05:56:39Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Mathias\_Westerdahl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mathias_westerdahl/32/228_2.png) [@Mathias\_Westerdahl](https://forum.defold.com/u/Mathias_Westerdahl)\
**Post date:** [April 7, 2021, 6:21am UTC](https://forum.defold.com/t/factory-spawning-large-numbers-of-tree-meshes/68036/2 "2021-04-07T06:21:27Z")

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Yes, the “[`Issue-5167`](https://github.com/defold/defold/issues/5167) - **Fixed** : Mesh components can share vertex buffers” is in the [1.2.181 Beta](https://forum.defold.com/t/defold-1-2-181-beta/67881) and is scheduled for release today.

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_[View the full topic](https://forum.defold.com/t/factory-spawning-large-numbers-of-tree-meshes/68036)._
