The app fully loads, then at 100%, this error happens and the app doesn’t start.
Is there something I can do to fix this, or is it an inherent issue with the way that Defold bundles to HTML5? Reducing the HTML5 “heap size” in the config doesn’t appear to help.
When opened in the phone’s native browser, both links worked. This means the game works in the browser, but not in the context of Facebook Messenger/Instant.
Edit: The “WebGL 2” tab from webglreport.com works inside the Facebook context!
I’m guessing that the device is blacklisted since the GPU driver has know problems. I believe the LG-K120E has an Adreno 304 GPU and it could maybe match with this blacklist entry (I’m not an expert on this):