Hi,
I have a script that rotates my colorwheel and spinner according to the direction value:
function rotate()
local speed = 1.0
local colorwheel = msg.url("colorwheel")
local spinner = msg.url("spinner")
--local direction = 0
go.cancel_animations(colorwheel, "euler.z")
go.cancel_animations(spinner, "euler.z")
if direction == 0
then
direction = 1
go.set(colorwheel, "euler.z", 0)
go.set(spinner, "euler.z", 0)
go.animate(colorwheel, "euler.z", go.PLAYBACK_LOOP_FORWARD, 360,go.EASING_LINEAR, speed)
go.animate(spinner, "euler.z", go.PLAYBACK_LOOP_FORWARD, -360,go.EASING_LINEAR, speed)
else
direction = 0
go.set(colorwheel, "euler.z", 0)
go.set(spinner, "euler.z", 0)
go.animate(colorwheel, "euler.z", go.PLAYBACK_LOOP_FORWARD, -360,go.EASING_LINEAR, speed)
go.animate(spinner, "euler.z", go.PLAYBACK_LOOP_FORWARD, 360,go.EASING_LINEAR, speed)
end
end
How can you set the euler.z of the gameobject to the current angle instead of starting at 0 everytime I call the rotate() function?