Euler property animation on game object (DEF-1636) (SOLVED)

Well, my GO is still doing a 360 degrees flip when animating from 359 to 1.

Well, it should rotate from 359 … 180 … 1 in this case, is that what you meant by flip? If you expect it to rotate the shortest way, i.e. 359 … 0 … 1, you can achieve that by using -1 and 1 instead. The animation is purely numeric, linear interpolation from start value to end value. The animation system is not aware of rotations and rotational distances, only numbers.

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