# Engine Capabilities - 1st person dungeon crawlers

**URL:** <https://forum.defold.com/t/engine-capabilities-1st-person-dungeon-crawlers/63696>\
**Category:** Questions\
**Created:** [October 21, 2019, 3:44am UTC](https://forum.defold.com/t/engine-capabilities-1st-person-dungeon-crawlers/63696 "2019-10-21T03:44:51Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [October 21, 2019, 4:50am UTC](https://forum.defold.com/t/engine-capabilities-1st-person-dungeon-crawlers/63696/2 "2019-10-21T04:50:08Z")

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> [@casiodorus](#):
>
> How capable is the engine towards making games like the Eye of The Beholder, Etrian Oddsey, Might and Magic, etc?

First of all: I love the genre of game you’re going for! There’s not enough old school dungeon crawling nowadays.

And to answer your question: I do not see any immediate issues with Defold for that kind of game.

How do you plan to represent the dungeon? You could use a perspective camera and a 3D world and move on a fixed grid. There’s inspiration to be had with what @d954mas has done: [Noname 2.5 Shooter (Open source)](https://forum.defold.com/t/noname-2-5-shooter-open-source/57417/1). You could also use a normal orthographic camera and use wall sections with the correct perspective like in the original games.

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