# Enemy Game Object stops moving

**URL:** <https://forum.defold.com/t/enemy-game-object-stops-moving/68409>\
**Category:** Questions\
**Created:** [May 11, 2021, 4:31pm UTC](https://forum.defold.com/t/enemy-game-object-stops-moving/68409 "2021-05-11T16:31:18Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![WhiteBoxDev](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/whiteboxdev/32/36080_2.png) [@WhiteBoxDev](https://forum.defold.com/u/WhiteBoxDev)\
**Post date:** [May 11, 2021, 5:27pm UTC](https://forum.defold.com/t/enemy-game-object-stops-moving/68409/2 "2021-05-11T17:27:41Z")

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Hi! This is a very common issue. Check my response and solution here: (use raycasts instead of collision shapes)

> [@Wall-clipping collision issue](https://forum.defold.com/t/wall-clipping-collision-issue/66443/2):
>
> Yes, this is an super common issue and has come up dozens of times: [https://forum.defold.com/t/merge-tile-colliders/64339/2](https://forum.defold.com/t/merge-tile-colliders/64339/2)[https://forum.defold.com/t/smoother-gameplay-steering-player-without-stuck-at-collisions/11656](https://forum.defold.com/t/smoother-gameplay-steering-player-without-stuck-at-collisions/11656) Good explanation: [https://forum.defold.com/t/directional-platforms-help/18764/31](https://forum.defold.com/t/directional-platforms-help/18764/31) You’re better off using raycasts for platforming collisions rather than collision shapes. Check it out here: [https://defold.com/examples/physics/raycast/](https://defold.com/examples/physics/raycast/)[https://defold.com/ref/physics/](https://defold.com/ref/physics/) There …

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