I’ve copyed builtin “sprite.material”, to perform some changes (add DIFFUSE_TEXTURE sampler with clamp-to-edge wrapping mode, to achieve sharp player image, while it’s scaled up) and assigned this material to player sprite in “War battles tutorial” project. Now, once i open editor, open main.collection and click on player object, my editor crashes.
Project folder: War battles tutorial.zip (2.2 MB)
Some crash logs:
Defold.zip (28.9 KB)
Using Defold editor 2.0, v. 1.2.137, on win 10 x64
It may be important, to not perform any actions, after editor startup - just open main collection and click on player object, otherwise problem may not be reproduced.
Also, after building game, i can’t anymore see player sprite, but i can see it, when using default material.
Added:
Tested with atio6axx.dll v. 24.20.15017.5001 , and, after updating AMD drivers - atio6axx.dll v. 24.20.13019.1008 (yes, version decreased after update) - same crash.
However, seems, like it’s related somehow to Java and AMD drivers. And lasts since 2013 at least.