# Editor camera movement

**URL:** <https://forum.defold.com/t/editor-camera-movement/82780>\
**Category:** Feature requests (USE GITHUB)\
**Created:** [May 12, 2026, 10:51am UTC](https://forum.defold.com/t/editor-camera-movement/82780 "2026-05-12T10:51:29Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![maskin](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/maskin/32/40425_2.png) [@maskin](https://forum.defold.com/u/maskin)\
**Post date:** [May 12, 2026, 10:51am UTC](https://forum.defold.com/t/editor-camera-movement/82780/1 "2026-05-12T10:51:29Z")

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# DEFOLD EDITOR FEATURE REQUESTS

Please make camera movement of atlases and assets in scene editor by Right Mouse + movement (how it was at 1.12.3 and early), right now it switch on 3D mode. Or include it like option in editor settings.

Also make option to remove panel with code structure (on right side at code editor), when working on laptop with small resolution it become to very hard to always change size of it.

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**Author:** ![mats.gisselson](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mats.gisselson/32/3379_2.png) [@mats.gisselson](https://forum.defold.com/u/mats.gisselson)\
**Post date:** [May 12, 2026, 11:37am UTC](https://forum.defold.com/t/editor-camera-movement/82780/2 "2026-05-12T11:37:26Z")

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Regarding the panels - you can toggle the left, bottom, and right surrounding panes on and off by pressing the F6, F7, and F8 keys, respectively.

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**Author:** ![JosephFerano](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/josephferano/32/41708_2.png) [@JosephFerano](https://forum.defold.com/u/JosephFerano)\
**Post date:** [May 12, 2026, 11:51am UTC](https://forum.defold.com/t/editor-camera-movement/82780/3 "2026-05-12T11:51:02Z")

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Regarding the camera movement, these are still accessible with Left Mouse. Panning is LMB + Alt and zooming you can use the mouse wheel or LMB + Ctrl + Alt. The team can discuss allowing a rebinding perhaps.

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<div class="post-metadata">

**Author:** ![maskin](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/maskin/32/40425_2.png) [@maskin](https://forum.defold.com/u/maskin)\
**Post date:** [May 12, 2026, 11:51am UTC](https://forum.defold.com/t/editor-camera-movement/82780/4 "2026-05-12T11:51:06Z")

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Im sorry, but it should be some how to showed on UI. And if I can close panel by pressing key, I should have same on UI - “x” button. Discribed way requires remebering of hot keys. It’s editor, not Mortal Kombat fatality.

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**Author:** ![maskin](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/maskin/32/40425_2.png) [@maskin](https://forum.defold.com/u/maskin)\
**Post date:** [May 12, 2026, 11:53am UTC](https://forum.defold.com/t/editor-camera-movement/82780/5 "2026-05-12T11:53:06Z")

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I working with editor, not with piano. Oldest versoin has that functionality, if developers changed ways it shoulbe reset by setup.

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**Author:** ![Pawel](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pawel/32/24623_2.png) [@Pawel](https://forum.defold.com/u/Pawel)\
**Post date:** [May 12, 2026, 12:11pm UTC](https://forum.defold.com/t/editor-camera-movement/82780/6 "2026-05-12T12:11:43Z")

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> [@maskin](#):
>
> Im sorry, but it should be some how to showed on UI.

Did you look at the Menu bar?

 ![image](https://forum-defold-uploads.b-cdn.net/original/3X/e/8/e8effdce241a81abe104a16a532baf58050c698b.png)

I know it’s called here “Properties Pane”, but it’s a more generic name for this pane, and all this is explained in the manual:

> **[Panes Size and Visibility - Editor overview | Defold](https://defold.com/manuals/editor/#panes-size-and-visibility)**
>
> The editor allows you to browse and manipulate all files and folders in your game project in an efficient manner. Editing files brings up a suitable editor and shows all relevant information about the file in separate views. | This manual gives an...

And one more thing, is that we try to keep the forum gentle and polite, and I mean, it’s especially important when requesting a feature (which is best if reported on Github). We always accept a feedback and try to align to as much users as possible with the features, we have 2 weeks beta periods for public testing and gathering feedback as well.

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**Author:** ![JosephFerano](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/josephferano/32/41708_2.png) [@JosephFerano](https://forum.defold.com/u/JosephFerano)\
**Post date:** [May 12, 2026, 12:11pm UTC](https://forum.defold.com/t/editor-camera-movement/82780/7 "2026-05-12T12:11:47Z")

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I’ve brought it up with the team, we’re discussing ways to allow customizing which mouse buttons + modifers trigger which actions. Thank you for the feedback.

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<div class="post-metadata">

**Author:** ![maskin](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/maskin/32/40425_2.png) [@maskin](https://forum.defold.com/u/maskin)\
**Post date:** [May 12, 2026, 12:53pm UTC](https://forum.defold.com/t/editor-camera-movement/82780/8 "2026-05-12T12:53:57Z")

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Check my example below. It’s like when you need to push brake pedal, a car provide to you switch on light.  
Actions with panel should be at place where user has focus. Not on other side of screen.

 ![image](https://forum-defold-uploads.b-cdn.net/original/3X/9/b/9bb6d9035128e94c619cd5eeb139cbee2a3a9de9.jpeg)

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<div class="post-metadata">

**Author:** ![Pawel](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pawel/32/24623_2.png) [@Pawel](https://forum.defold.com/u/Pawel)\
**Post date:** [May 12, 2026, 3:08pm UTC](https://forum.defold.com/t/editor-camera-movement/82780/9 "2026-05-12T15:08:04Z")

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> [@maskin](#):
>
> Actions with panel should be at place where user has focus.

Yep, that is not possible here ofc (I mean the View menu). One idea is to add a small `X` icon to close the given pane, but bringing it back then might cause the same confusion, when users don’t know where to do so or with which shortcut (I had it a lot with Gimp 😅), so we’ll have to think of a solution for this too.

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**Author:** ![Mathias](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mathias/32/44015_2.png) [@Mathias](https://forum.defold.com/u/Mathias)\
**Post date:** [May 12, 2026, 4:22pm UTC](https://forum.defold.com/t/editor-camera-movement/82780/10 "2026-05-12T16:22:17Z")

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I think that if panels reduce to a small vertical bar with icon (like left pane in VS Code) it would solve these kind of problem (but maybe we lose a little bit of space when pane is hidden). If icon is small it would be ok.  
And it would allow to add more thing in the future too (like custom icons that launch editor scripts… just an idea 😉 )

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<div class="post-metadata">

**Author:** ![maskin](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/maskin/32/40425_2.png) [@maskin](https://forum.defold.com/u/maskin)\
**Post date:** [May 14, 2026, 6:44am UTC](https://forum.defold.com/t/editor-camera-movement/82780/11 "2026-05-14T06:44:37Z")

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You can use “pin” icon, it reduce the same hight as an title. Use only window title area. Or you can made not closing panels, only hiding to button.

It reduce space on small screens.

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**Author:** ![iotaHum](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/i/977dab/32.png) [@iotaHum](https://forum.defold.com/u/iotaHum)\
**Post date:** [May 14, 2026, 6:25pm UTC](https://forum.defold.com/t/editor-camera-movement/82780/12 "2026-05-14T18:25:56Z")

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It works well as it is; avoid unnecessary complexity. It does not take long to learn about F8 (and F6,F7).

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<div class="post-metadata">

**Author:** ![maskin](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/maskin/32/40425_2.png) [@maskin](https://forum.defold.com/u/maskin)\
**Post date:** [May 14, 2026, 7:02pm UTC](https://forum.defold.com/t/editor-camera-movement/82780/13 "2026-05-14T19:02:04Z")

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1. It’s no longer writing code in notepad, syntax highlighting is for losers
2. I remember release ago you can move scene by left button, but right now - not. Why I need remember keys if then gone after release?
3. I’m visual and don’t associate different hotkeys with different editors.
4. If you want to remember hot keys - it’s your choice, my choice is UI that supports my previous experience

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<div class="post-metadata">

**Author:** ![LesniakM](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/lesniakm/32/35943_2.png) [@LesniakM](https://forum.defold.com/u/LesniakM)\
**Post date:** [May 14, 2026, 8:59pm UTC](https://forum.defold.com/t/editor-camera-movement/82780/14 "2026-05-14T20:59:21Z")

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It would be great to have Blender-like key bindings in the Defold editor, as Blender is probably the most commonly used 3D editor among Defold users. I personally can adapt quite quickly to different key binding schemes, but it would still be much more convenient if panning and rotating worked in a consistent way across both tools. My absolute dream would be to be able to select preset, but it may be too much effort, so I’m also fine with just a way to change it by myself.

_Fusion 360 is an example where you can choose camera shortcuts and select presets native to Fusion 360 or ones that imitate other similar software, such as SolidWorks, etc:_

 ![image](https://forum-defold-uploads.b-cdn.net/original/3X/b/d/bdd754adac3433c9a7edc9202d3b86b5a18ee588.png)

I also really like the free camera movement, but I feel there is one feature missing: the ability to align the camera with the axes. In Blender, this can be done using the numpad and the navigation gizmo and many other tools offer at least navigation gizmo. As far as I know, there is currently no way to quickly align the camera along the X/Y/Z axes (can be only restored to base 2D view), which can be quite limiting in some situations.

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**Author:** ![MasterMind](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mastermind/32/31839_2.png) [@MasterMind](https://forum.defold.com/u/MasterMind)\
**Post date:** [May 14, 2026, 9:04pm UTC](https://forum.defold.com/t/editor-camera-movement/82780/15 "2026-05-14T21:04:09Z")

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The most useful thing for me would be to be able to view selected cameras so you can align your scene objects without having to build and then make changes. Also I would love to be able to create custom editor key bindings for everything in the editor so you can make it like blender or other applications you may be use to.

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<div class="post-metadata">

**Author:** ![LesniakM](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/lesniakm/32/35943_2.png) [@LesniakM](https://forum.defold.com/u/LesniakM)\
**Post date:** [May 14, 2026, 9:18pm UTC](https://forum.defold.com/t/editor-camera-movement/82780/16 "2026-05-14T21:18:20Z")

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I have very good news for you then! The camera preview in Editor is already merged and as far as I understand it will be available in the next Beta version: [Editor camera overlay in scene view by Jhonnyg · Pull Request #12231 · defold/defold · GitHub](https://github.com/defold/defold/pull/12231)

 ![image](https://forum-defold-uploads.b-cdn.net/original/3X/2/5/259e85dfa06b07fd32a840c7aa26f3f25a47858a.png)

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<div class="post-metadata">

**Author:** ![MasterMind](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mastermind/32/31839_2.png) [@MasterMind](https://forum.defold.com/u/MasterMind)\
**Post date:** [May 14, 2026, 10:42pm UTC](https://forum.defold.com/t/editor-camera-movement/82780/17 "2026-05-14T22:42:02Z")

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Yes this is fantastic! thanks devs!

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<div class="post-metadata">

**Author:** ![JosephFerano](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/josephferano/32/41708_2.png) [@JosephFerano](https://forum.defold.com/u/JosephFerano)\
**Post date:** [May 15, 2026, 2:20am UTC](https://forum.defold.com/t/editor-camera-movement/82780/18 "2026-05-15T02:20:18Z")

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I’m working on something, stay tuned.

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<div class="post-metadata">

**Author:** ![maskin](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/maskin/32/40425_2.png) [@maskin](https://forum.defold.com/u/maskin)\
**Post date:** [May 15, 2026, 7:03am UTC](https://forum.defold.com/t/editor-camera-movement/82780/19 "2026-05-15T07:03:52Z")

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Thanx!

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<div class="post-metadata">

**Author:** ![JosephFerano](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/josephferano/32/41708_2.png) [@JosephFerano](https://forum.defold.com/u/JosephFerano)\
**Post date:** [June 30, 2026, 8:48am UTC](https://forum.defold.com/t/editor-camera-movement/82780/20 "2026-06-30T08:48:13Z")

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Well, good news, this feature just landed in the dev branch, should be out by 1.13.1

> <https://github.com/defold/defold/pull/12453>
>
> The Preferences Dialog Keymap tab now includes bindings for mouse related operat…ions. This allows users to create their own custom mouse + keyboard modifiers (ctrl/alt/shift) for scene related operations, namely mouse controls like zoom/orbit/pan/free-cam. Scenes like Tilesource, Atlas, and Curve View can override default camera behaviors, while Curve Editor and Tilemap allow customization of their special actions like adding control points on curves and copying/erasing tiles.
> 
> \<img width="786" height="404" alt="image" src="https://github.com/user-attachments/assets/47866f37-9459-4ddf-8edb-b32365e9bbb1" /\>
> \<img width="818" height="354" alt="image" src="https://github.com/user-attachments/assets/eddc55c4-e51a-4d81-b095-f7b2fcf02a71" /\>
> 
> 
> Fixes #12405
> Fixes #11506
> Fixes #11338
> 
> \### Technical changes
> 
> A new \`mouse-binding\` was added to avoid messing with the internals of \`keymap\` and \`handler\`. For \`keymap\`, a lot of the logic was tied to \`KeyCombination\` and other keyboard centric data structures that didn't handle mouse + modifiers all that well. \`handler\` also supported many features not needed for these mouse-bindings, and was missing functionality to register additional sub-contexts.
> 
> The mouse-bindings have a fallback system that improves UX for the user, allowing them to configure camera controls to be applied globally if they change \`Scene 2D Camera\` but still allow scene specific camera controls to override the defaults. In other words, Tilemap can have it's own custom "Pan" binding, but all other scenes would still have the default. But also the default "Pan" on \`Scene 2D camera\` can be changed to something else and everyone else would inherit.
> 
> A smaller feature was the "modifiers" binding, which is slightly different, in particular how it's presented to the user, as it only allows a single modifier to be pressed. This can be enhanced by also allowing any keyboard registration, but it was kept simple for now.
> 
> There was one area of investigation that was started and that's re-ordering the camera/tools during input handling dispatch. Right now, camera goes first then tools, but having tools then camera solves certain issues (while potentially introducing others not yet discovered). Currently, it's having to handle special edge cases with the camera to make sure the camera handles custom camera controls used in tools. The changes were stashed but this can still be investigated in the future as it might simplify the dispatch handling and reduce "camera aware" logic.
