Hi! Please tell me, is there a way to edit the joint of the model? I change the position of the bone, but the model is not affected
joint = (model.get_go("#model", "joint1"))
go.set(joint, "position", vmath.vector3(30,10,1))
Hi! Please tell me, is there a way to edit the joint of the model? I change the position of the bone, but the model is not affected
joint = (model.get_go("#model", "joint1"))
go.set(joint, "position", vmath.vector3(30,10,1))
@sven or @andreas.strangequest might know, I’ve not done enough with model animation yet.
Not sure we even tried that. If there is any animation playing on the model it sure wont work as it is repositioned by the animation. Unfortunately it might be the case even when not having a playing animatinon. @sven is the one that handled all my model questions. Really the goto guy.
I’m sorry if that’s not possible. I need this. Do you think it’s possible to create a runtime animation file and then run that animation?
It’s not currently possible to do IK on a animated 3D model right now.
And you also cannot create an animation at runtime.