Edges of some transparent GUI textures get border artifacts? [SOLVED]

I have some assets imported into an atlas that look fine outside of defold, look fine in the GUI editor, but at runtime get sort of single-pixel alpha edges.

Blend mode is Alpha and I haven’t resized dimensions or anything funky.

Not sure what I should look into to fix this?

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In your atlases, add some padding / margins.

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That worked perfectly! Thanks @Pkeod, really looking forward to your book!

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