Maybe it’s not meant to be set to 1? I’ve set it back to 4 and it’s fine with that.
(Win10)
Maybe it’s not meant to be set to 1? I’ve set it back to 4 and it’s fine with that.
(Win10)
Your main collection along with each collection loaded by a collection proxy can be a physics world. No reason to lower it.
As pkeod said, you need to have a high enough value to accommodate for the number of physics worlds in your game. Did you get a descriptive error message or maybe we need to improve on it?
Just tried it, and it’s not a descriptive message. I’ve added an issue DEF-2110
Thanks for the clarification. My code works fine with the value set to 2.
The reason I changed it is that the documentation mentions having superfluous physics worlds can eat up memory.
Do you remember where in the docs this was written? It seems like it should be made clearer.
@sicher sure, it’s here : http://www.defold.com/manuals/project-settings/#_physics
Thanks, I’ll check with the engine guys is that is accurate.