DMEngine Crashes (SOLVED)

Hey folks,

DMEngine dies for when as soon as I do a project start for both the Kindle Fire HD and the Moto E.

Both of these are super low end devices.

I wanted to ask you if this was a known thing on older devices and also ask if there was a known min requirements that causes crashing, or if I’m doing something wrong.

One more note, these are the only two devices I have been able to try on, so I could be doing wrong. However, your instructions seem fairly straight forward.

ERROR:SOUND: Unexpected buffers playing (1)
ERROR:SOUND: Unexpected ready buffers (2)
INFO:ENGINE: Defold Engine 1.2.81 (e8e0c7d)
INFO:ENGINE: Loading data from: http://192.168.0.114:8080/build/default
INFO:ENGINE: Initialised sound device ‘default’

WARNING:RESOURCE: Resource not found: /main/levels/level-2/level-2.collectionc
INFO:DLIB: Flushing http cache to disk

Thanks,
Johnny

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I don’t think this has anything to do with the device you’re testing on. Somewhere, probably in a collection proxy, you refer to a collection (/main/levels/level-2/level-2.collection) that no longer exists.

Thanks… I’ll look at that as soon as I get home. I smacked myself in the forehead right now though. :slight_smile:

A place to start could be the field “main_collection” in game.project in the section “bootstrap”, that’s what’s used as the starting point for the game and probably one of the first thing to be loaded.

Thanks guys… that was totally the problem.

Was weird that it worked everywhere except the dmengine, but it’s working now!

It should also have been caught as an error in the build process. The game.project file is special and wonky, and never got the same love and care like the rest of the file types. I’ll make sure these things are fixed in Editor2.

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