You cannot change this value at runtime. I’m not sure if we use this in Blossom or any of the games we have in production. @Andreas_Jirenius, do you know?
If you have an object with sharp edges that you rotate it can eliminate the jagged edges look at high enough sample rate. For 2d games, it’s less useful, but some 2d games it helps look much better. On desktop Win/OSX/Linux targets using it is probably much less of a resource cost compared to mobile to worry about using it.
Would still eventually like being able to specify this at runtime.