Disabling collision prevents spine animation (SOLVED)

Hi guys, I have strange behaviour in the code, which looks like this:

If msg.post(“#collisionobject”, “disable”) will be commented out, then spine animation works fine.
But I also need to disable collisions before that.
Not sure why disabling collision in the same game object is not allowing to play spine animation.

That sure sounds like a bug. Can you please create a minimal example reproducing the problem so that we can take a look?

Found that bug is on my side.
I have viewZone, which deletes all objects which are leaving display zone.

Did not know that when you are disabling collision, then it sends message to object with ‘enter = false’.
And because of this viewZone deleted this object before animation :sweat_smile:.

Ah. Good that you found the reason!