If msg.post(“#collisionobject”, “disable”) will be commented out, then spine animation works fine.
But I also need to disable collisions before that.
Not sure why disabling collision in the same game object is not allowing to play spine animation.
Found that bug is on my side.
I have viewZone, which deletes all objects which are leaving display zone.
Did not know that when you are disabling collision, then it sends message to object with ‘enter = false’.
And because of this viewZone deleted this object before animation .