# Determining all collision directions for player

**URL:** <https://forum.defold.com/t/determining-all-collision-directions-for-player/18484>\
**Category:** Questions\
**Created:** [April 1, 2018, 11:59am UTC](https://forum.defold.com/t/determining-all-collision-directions-for-player/18484 "2018-04-01T11:59:25Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![totebo](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/totebo/32/36087_2.png) [@totebo](https://forum.defold.com/u/totebo)\
**Post date:** [April 6, 2018, 8:21am UTC](https://forum.defold.com/t/determining-all-collision-directions-for-player/18484/7 "2018-04-06T08:21:27Z")

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The lagging trigger, posted above, is still an issue though. Any idea whether it is a Defold bug, or if I’m misunderstanding something?

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