Desktop test build custom size

Could we set the size of our app into half of the actual resolution during testing?

This important to me because:

  1. My window resolution is low, but I want to works with the high-resolution mobile app. Everytime I test run, I need to resize it because the app ratio is off due to not enough room in my screen resolution (its resize by crop at the bottom).

  2. Another thing, just wondering: If I work on a very small resolution, say a pixel game in 200x130px. On a real device, this app will stretch out full screen. But on testing in desktop, we always need to resize the app because it is too small. We need to double or triple up the size of the app every time during testing on desktop.

It is nice if IDE got this option to scale during testing.

3 Likes

You can set the window/view size with DefOS to be half size on launch, and with the case of pixel art games set the view size to 2x / 3x the window size so pixels scale properly.

3 Likes

Oh WOW! Thanks god.

and It’s works… thank you so much @Pkeod

3 Likes