# Delta time is wrong (SOLVED)

**URL:** <https://forum.defold.com/t/delta-time-is-wrong-solved/11005>\
**Category:** Bugs\
**Created:** [August 27, 2017, 11:47am UTC](https://forum.defold.com/t/delta-time-is-wrong-solved/11005 "2017-08-27T11:47:14Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [August 27, 2017, 12:59pm UTC](https://forum.defold.com/t/delta-time-is-wrong-solved/11005/2 "2017-08-27T12:59:36Z")

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There’s a [variable\_dt option in game.project](https://www.defold.com/manuals/project-settings/#_display). If the value is unchecked the `dt` will always be 1/60, not matter how fast or slow your frames are. If the `variable_dt` is checked the `dt` value passed to update will reflect actual frame time and a frame that takes longer to complete will have a `dt` larger than 1/60.

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_[View the full topic](https://forum.defold.com/t/delta-time-is-wrong-solved/11005)._
