when changing “context” in the game I would like to delete all living particles. If I merely delete the emitters the living particles still continue their normal lives. For the moment I set the emitters tint to (0, 0, 0, 0) before I delete it.
Of course this cost a drawcall for each emitter since I am changing an emitter constant.
Is there a better way to achieve this? If no, could perhaps this be added to the api in a near future?
Thanks a lot as usual for your help and time!