Now, when bug with UIWindow (1.2.103) fixed, i have one more question.
As I understand, Unity Ads delegate should be a UIViewController.
I adding this view to scene next way (using app UIView that I recieve using GetNativeiOSUIView()):
UIView *view = dmGraphics::GetNativeiOSUIView();
unityAds = [[DefUnityAdsDelegate alloc] init];
unityAds.view.bounds = view.bounds;
I am bad in IOS, maybe somebody know... Now when we have UIWindow, should I change this code? And add the view to application view hierarchy some other way?
(prev question about init method and UIView initialization when i use dmengine still opened. And maybe the answer to this question will help with the previous one)