# Defold Shaders (2021 shader practice / learning edition)

**URL:** <https://forum.defold.com/t/defold-shaders-2021-shader-practice-learning-edition/66992>\
**Category:** Dev diaries\
**Created:** [December 10, 2020, 1:35am UTC](https://forum.defold.com/t/defold-shaders-2021-shader-practice-learning-edition/66992 "2020-12-10T01:35:31Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![aglitchman](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/aglitchman/32/19432_2.png) [@aglitchman](https://forum.defold.com/u/aglitchman)\
**Post date:** [January 1, 2021, 12:34pm UTC](https://forum.defold.com/t/defold-shaders-2021-shader-practice-learning-edition/66992/2 "2021-01-01T12:34:11Z")

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> [@Pkeod](#):
>
> I remember someone here making an editor script to compile shaders with another tool to better validate them. Anyone remember where?

I did it. The script is very simple but useful 👌

> [@Editor Scripts fire: Alpha Release](https://forum.defold.com/t/editor-scripts-alpha-release/63573/93):
>
> Edited 22-07-2022: take a look at the upgraded version of the script → [https://forum.defold.com/t/defold-shaders-2021-shader-practice-learning-edition/66992/4?u=aglitchman](https://forum.defold.com/t/defold-shaders-2021-shader-practice-learning-edition/66992/4) I use [Mali Offline Compiler](https://developer.arm.com/tools-and-software/graphics-and-gaming/arm-mobile-studio/components/mali-offline-compiler) wrapped into Editor Script to avoid [bugs/mistakes](https://forum.defold.com/t/html5-crash-on-level-load/66221/11), and to test the performance of shaders. [image] The source code is here: [https://gist.github.com/aglitchman/167b7f15d01ebd584c3b9a5209adbe23](https://gist.github.com/aglitchman/167b7f15d01ebd584c3b9a5209adbe23) \*Only for Windows. If someone is going to use it, I will add paths to “malioc” for macOS/Linux.

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