# Defold PBR Asset

**URL:** <https://forum.defold.com/t/defold-pbr-asset/83112>\
**Category:** The Defoldmine\
**Created:** [August 6, 2026, 9:22am UTC](https://forum.defold.com/t/defold-pbr-asset/83112 "2026-08-06T09:22:27Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Pawel](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pawel/32/24623_2.png) [@Pawel](https://forum.defold.com/u/Pawel)\
**Post date:** [August 6, 2026, 9:22am UTC](https://forum.defold.com/t/defold-pbr-asset/83112/1 "2026-08-06T09:22:27Z")

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We’d like to share with you the new assets library for Physically Based Rendering! 🥳

 ![image](https://forum-defold-uploads.b-cdn.net/original/3X/6/4/6408a2d0338757ff67e612960ababa7b83a32b8c.jpeg)

> **[Defold PBR](https://defold.com/assets/defold-pbr/)**
>
> Defold PBR adds physically based rendering materials and shaders for Defold model rendering. PBR simulates how light interacts with surfaces, making 3D models respond ...

This asset provides a base metallic-roughness PBR material and shader stack that can be used directly, or included by another extension that adds features such as image based lighting. This is a bit different from our [Defold PBR extension](https://github.com/defold/defold-pbr) as it’s meant to be a re-usable system for games, and it works with the [new Light components](https://defold.com/manuals/light/) 💡

 ![image](https://forum-defold-uploads.b-cdn.net/original/3X/2/e/2e08ded986ceb6e68c408161c2259de4f26c61a6.jpeg)

We actually released it recently a bit quietly, because it requires 1.13.1 with new Defold Lights components (now in beta), but those of you who are working with beta, can test it now and 1.13.1 will be released soon anyway 🙂

Read more information in the repository documentation:

> **[GitHub - defold/asset-pbr](https://github.com/defold/asset-pbr)**
>
> Contribute to defold/asset-pbr development by creating an account on GitHub.

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**Author:** ![Asatte](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/asatte/32/39093_2.png) [@Asatte](https://forum.defold.com/u/Asatte)\
**Post date:** [August 6, 2026, 9:35am UTC](https://forum.defold.com/t/defold-pbr-asset/83112/2 "2026-08-06T09:35:26Z")

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Thank you for the asset! This will be useful when my 3D tutorial series starts 🙂

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<div class="post-metadata">

**Author:** ![Pawel](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pawel/32/24623_2.png) [@Pawel](https://forum.defold.com/u/Pawel)\
**Post date:** [August 6, 2026, 11:10am UTC](https://forum.defold.com/t/defold-pbr-asset/83112/3 "2026-08-06T11:10:31Z")

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If you’ll make something with a use of this asset, share with us! ❤

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**Author:** ![iotaHum](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/i/977dab/32.png) [@iotaHum](https://forum.defold.com/u/iotaHum)\
**Post date:** [August 7, 2026, 10:34pm UTC](https://forum.defold.com/t/defold-pbr-asset/83112/4 "2026-08-07T22:34:52Z")

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Can anyone make this version look the same as: [defold-pbr 1.0](https://defold.com/defold-pbr/)?  
Which is the same as the model alone looks in Blender (aka nice and shiny).  
I have tried by making the lights white, but it looks flat and dull. Any ideas?

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**Author:** ![jhonny.goransson](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/jhonny.goransson/32/3864_2.png) [@jhonny.goransson](https://forum.defold.com/u/jhonny.goransson)\
**Post date:** [August 8, 2026, 6:20am UTC](https://forum.defold.com/t/defold-pbr-asset/83112/5 "2026-08-08T06:20:03Z")

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The extension (not the asset) adds image based lighting from hdr environment maps, which is what’s making the model look shiny. The extension is using the asset library shaders and adds this on top. We are building the backend code to put this into the core engine, but for now I’d suggest using the extension + the asset library to get all the functionally
